KompoZer Web Editor Tutorials

Creating A Simple First Web Page

To give you an idea how simple it is to create a web page, first start up KompoZer.

You will be greeted with a window that contains a menu (the top line of the window that says "File Edit View Insert..." etc), a few lines of toolbars (containing buttons like "New", "Open", etc), a left panel with a heading "Site Manager", and a large pane on the right-hand site that has a tab called "Untitled". This large pane is where you will design your web page.

Type the following into the KompoZer. You don't have to do anything special - just start typing. Note that you can type whatever you wish - I'm just furnishing you a block of text as an example. For ease of explanation, though, I will assume that you have typed the text here in the rest of the tutorial. Don't let that stop you from being creative, though.

Shakespeare's Website

Tomorrow, and tomorrow, and tomorrow, creeps in this petty pace from day to day, to the last syllable of recorded time; and all our yesterdays have lighted fools the way to dusty death. Out, out, brief candle! Life's but a walking shadow; a poor player, that struts and frets his hour upon the stage and then is heard no more. It is a tale told by an idiot, full of sound and fury, signifying nothing.

When you type, you are typing into KompoZer's "Normal" mode. You can see which mode you are using by glancing at the series of tabs at the bottom of the KompoZer window.

To see how your page appears in an actual web browser, click the "Preview" tab to enter KompoZer's "Preview" mode. Return to the "Normal" mode before continuing. I shall assume that you are using the "Normal" mode in this tutorial unless otherwise specified. The "Normal" mode is KompoZer's WYSIWYG editor mode. When you type text in this mode, KompoZer converts it into a HTML web document behind the scenes so that web browsers can recognize it as a web page. If you want to look at the HTML code that is generated from what you just typed, click the "HTML Source" tab at the bottom of KompoZer. Remember to return to the "Normal" mode when you've finished admiring the code.

Now save the page onto your hard disk. Do this by clicking on the "File" menu, then the "Save" item on the menu that appears. A dialog box should appear asking you for the Page Title.

Note: For convenience, in future, I shall refer to this sequence of clicking on the "File" menu, followed by the "Save" item simply as:

File | Save

This means that you are to click on the "File" menu, followed by the "Save" item on the menu that appears. There are shortcuts to saving a file in KompoZer, as there are for the many commands given in this tutorial. I shall, however, leave the discovery of minor things like that to you and concentrate on the main task of creating a web page.

As mentioned earlier, when you use "File | Save", a dialog box will pop up, asking you to give a title to your page. Since this is the main page of your website, you should enter the name of your website here. For example, if you are publishing a personal web page, you might want to name your website "Shakespeare's Website" (without the quotes) if your name happens to be Shakespeare. If you are publishing a company web page, the site name should be your company's name, such as "ABCDEF Company" or the like.

Once you've finished with the title, click the OK button or simply hit the Enter key (or Return key on the Mac).

A new dialog box will appear, prompting you for a filename. Navigate to a directory (ie, folder) on your computer where you want to save your page. Type "index.html" (without the quotes) into the file name part of the dialog box. Do not accept the default name given in the dialog box. Do not use another name. Do not use capital letters in the name (ie, uppercase). Most web hosts expect the main page of your website to be called "index.html". Their computers are configured in such a way so that if you simply type your domain name, like http://www.example.com/, the index.html file will be displayed. If you change the name to some other name, this will not work as expected.

After you've saved the file, you will be returned to KompoZer's main window. Look at the top of the window at the window's title bar. Notice that instead of the words "untitled", the title that you typed in earlier now appears there.

Uploading or Publishing Your First Web Page

Before we proceed to polish the page so that it looks at least half-way decent, we need to publish the page to your web host. One reason we're going to do this now, even before we've finished the page, is that KompoZer needs the information about your actual website's address (or URL) before it can correctly handle things like links and images on your web page. So even though the page is probably an embarrassment to you at this stage, please complete the following steps, or you will encounter problems later.

Don't worry about the page being so plain. If you've not advertised your website's address (URL) to anyone, no one will even know your site exists, so this preliminary version of your page will be seen by no one but you. People will not visit your site out of the blue just because you happened to sign up for a web hosting account today. It's not that easy to get visitors.

Another reason that you're publishing your page at this time is so that you can get familiar with the major stages in the design of a web page. Once you get this hurdle out of the way, and you know how to get your web page from your computer into your web host's computer, you have mastered what is arguably the biggest technical challenge a newcomer is likely to face. Don't let this scare you though - it's actually quite easy!

To publish the page, go to "File | Publish" (ie, the "Publish" item on the "File" menu). A "Publish Page" dialog box will appear asking you for more details.

  • "Site Name" is the name that you want to give your website. Use the name that you gave to your website when asked for the title earlier (ie, "Shakespeare's Website" or "XYZ Company" or whatever). This name is only used by KompoZer internally, to refer to your site, but it's probably best to use the real name you ultimately wish to give to your site to minimize any confusion later.
  • The "HTTP address of your homepage" field specifies the actual web address (or URL) of your website. If you registered a domain name like "example.com" for your site, enter "http://www.example.com/" into this box. This field is required because KompoZer will use this information to form links on your site. Be sure to enter the "http://" prefix as well.
  • "Publishing server" is a bit more complicated to explain. When you signed up for your web hosting account from a commercial web host, you would have been given a whole bunch of details by your web host. Among these is something known as your "FTP address". FTP, or File Transfer Protocol, is the usual means by which you transfer your web pages from your own computer to your web host's computer. Transferring your pages from your computer to your web host's computer is known as "publishing" or "uploading" your pages.

    For the purpose of this tutorial, I will assume that your web host told you that your FTP address is "ftp.example.com". You should substitute your real FTP address everytime you see "ftp.example.com" in the examples below.

    Before you enter that address though, you will need to know which directory (or folder) you need to put your web pages. Some web hosts require you to put your web pages in a directory named "www". Others require you to put it in a "public_html" directory. Still others say that you are to put your web pages into the default directory that you see when you connect by FTP. And so on. Find out the directory where you're supposed to upload your web pages to.

    Once you've got all the details, you're ready to form the address you have to enter into the "Publishing address" field.

    If your FTP address is "ftp.example.com", and the directory that you're supposed to upload to is "www", enter "ftp://ftp.example.com/www" here. Notice that you have prefixed "ftp://" to your FTP address ("ftp.example.com"), added a slash ("/") and followed it with your web directory name ("www"). If your web host tells you to simply upload it to the directory you are logged into when you connect by FTP, then just enter "ftp://ftp.example.com" here.

  • The "User name" and "Password" fields in the dialog box refers to user name (or login name) and password that your web host assigned to you. It is needed so that KompoZer can connect to your FTP account and upload (publish) your pages.

When you've finished completing the information, click the "Publish" button. KompoZer will proceed to connect to your FTP account on your web host and upload your pages. There will be a dialog box that pops up to tell you it is uploading your page. The box will automatically disappear when KompoZer has completed its task.

Testing the Web Page

Before you proceed further, you need to test the web page you have uploaded. This way, you will know whether you've made any mistake when entering your details earlier.

Start up your browser. Type the URL (web address) of your website. This is the address that you typed into the "HTTP address" field earlier. For example, type "http://www.example.com" if that is your URL.

If you've entered the "publishing server" earlier correctly, you should see the page you created earlier in your web browser.

If you get an error like "No DNS for www.example.com" or "Domain not found", it probably means that your domain name has not yet propagated to your ISP. Put simply, this means that you probably only just bought your domain name. It takes time for a new domain name to be recognized across the world (usually 2 or more days), so it's possible that your ISP has not yet updated its name servers to recognize your new domain. Some web hosts give you a temporary address which you can use to access your website in meantime. If you have that, use the temporary address to check that your site has been uploaded properly. Otherwise, you'll just have to wait.

If you get an error like "404 File Not Found" or you get your web host's preinstalled default page, you may need to go back and check your "publishing server" field. You may have published your page to a location that is not recognized by the web server as the default page to show when only your domain name is entered.

You can change the settings that you have just entered by accessing the "Edit | Publishing Site Settings" menu. Then click the name of your website in the left pane, under "Publishing sites". One possibility for the page not showing is that you did not specify the correct directory on your web site to publish your index.html page to. A more remote possibility is that your web host requires that your page be named something other than "index.html". This is very rare nowadays, so explore this last possibility only when you've ruled out all others. At worse, ask your web host's support department or check their documentation for help.

If you get no errors at all, but see the page that you've designed earlier, congratulations! You've created and uploaded your first web page. It may be a rudimentary page but you have successfully walked through all the essential stages of designing and uploading a web page.

How to Change Font Faces and Point Sizes

In the first chapter, we typed the following text into KompoZer:

Shakespeare's Website

Tomorrow, and tomorrow, and tomorrow, creeps in this petty pace from day to day, to the last syllable of recorded time; and all our yesterdays have lighted fools the way to dusty death. Out, out, brief candle! Life's but a walking shadow; a poor player, that struts and frets his hour upon the stage and then is heard no more. It is a tale told by an idiot, full of sound and fury, signifying nothing.

Let's polish up the page. As it stands, we have not specified the font face that your web page is to use. This means that your page will appear in the default font of the web browser your visitor is using, whatever that may be. For visitors using Internet Explorer on Windows, this usually means that the "Times New Roman" font face will be used, unless your visitor has changed the default setting. Since the actual font face varies from system to system, and browser to browser, it is usually best to specify that a particular font be used by the browser everytime it displays your page, so that you have more control over the appearance of your web page.

To do this, select the text of the entire page. This can be done with the mouse by dragging the mouse cursor from the first "S" in "Shakespeare" to the full stop (period) after the last word. Alternatively, type Ctrl-A (type "a" while holding down the key labelled "Ctrl") in Windows to select everything.

From the "Format | Font" submenu, select either "Helvetica, Arial", "Times" or "Courier". I will assume that you selected "Helvetica, Arial" in this tutorial. "Helvetica, Arial" (actually "Helvetica, Arial, sans-serif" although the menu does not say it) means that the browser will try to use a font named "Helvetica" on the visitor's computer if available, otherwise it will use the "Arial" font. If the latter is not available either, the browser will try to use another sans-serif typeface. For the curious: the Helvetica and Arial fonts are very similar in appearance. Arial is found by default in Windows systems, while Helvetica is available by default in a number of other systems.

The appearance of the text should instantly change. If you are running Windows, the Preview window will now show your text using the "Arial" font.

You can also change the point size of the font on the page. For example, if you think that the text of the "Tomorrow, and tomorrow" paragraph is too small for your visitors (for example, your site caters to people who need large print such as the elderly or the visually impaired), select the "Tomorrow, and tomorrow" paragraph, and go to the "Format | Size" menu. You can experiment with the various sizes till the text of the page is to your liking. Be careful not to make the text too small. What looks good on your computer with your particular monitor resolution may be unreadable on a different system with a high resolution monitor.

Do not change the point size of "Shakespeare's Website". We will do this next, using a different technique.

How to Specify Headers and Titles

In web design lingo, the text "Shakespeare's Website" is actually regarded as the header of the paragraph, or perhaps of the entire page. By convention, both in print and on the web, headers are usually in bold and in a larger point size than the rest of the text on the page.

While it is possible to simply change the point size of the text using the technique described earlier, headers are usually specified in a different way.

Select the text "Shakespeare's Website" at the top of the page. Go to the "Format | Paragraph" menu and select "Heading 1". "Shakespeare's Website" should now be in a large point size and in bold.

You may have noticed from that menu that there are a variety of header styles - "Heading 1" to "Heading 6". Although KompoZer will not prevent you from doing so, you should only use "Heading 2" after you have used "Heading 1", "Heading 3" after you have used "Heading 2" etc. That is, "Heading 1" is meant to be used as the topmost header in the hierarchy, with "Heading 2" used for the lower level section headers, and so on.

Note that even though you're using "Heading 1" for "Shakespeare's Website", it is still possible to control or change the point size and font face using the method mentioned earlier.

Now save the page with "File | Save". If the "File | Save" option is disabled, use "File | Save As". KompoZer may ask you for the filename again. Simply choose the "index.html" file, and click "OK" to replace the existing version. Note that you must save your page before you go on to the next step, or KompoZer will disable certain features that you will need later.

How to Add Images

  1. If you want to add an image to your web page, you must have a means of creating that image. For that, you either need to have access to a graphics drawing program, or if you already have the picture on paper that you can use (such as a logo that is printed on your company's letterhead), you will need to scan that picture into the computer.

    If you are creating your own pictures, you need a drawing program that can create either PNG, GIF or JPG files. If you have no idea where to get such a drawing program, you can find a list of free programs on thefreecountry.com's Free Drawing and Painting Software page.

    A description of how to use a drawing program or a scanner is outside the scope of this tutorial. Nonetheless, you will need a graphics image for this tutorial.

  2. Place the image file into the same folder as your index.html page. Alternatively, you may create a subfolder named "images" in the directory where you saved your index.html file in the last chapter, and copy your image file into it. If you don't know how to create a subfolder, just place the image in the same folder as index.html.

    For the purpose of this tutorial, I shall assume that your file is called "logo.gif". I recommend that you name your files in small letters (that is, lowercase letters) with no spaces in the name. This avoids a variety of problems that occurs when your filenames has capital letters (uppercase letters) and spaces.

  3. To insert an image beside the words "Shakespeare's Website", position your cursor to the left of the word "Shakespeare" (or whatever word you have typed in the header). Select "Insert | Image..." from the menu. A dialog box will pop up asking you for the location of the image. Click the "Choose File" button (next to the box for "Image Location") to select your image and click "Open".

    Under the "Image Location" box, which should now contain the name of your image file, the "URL is relative to page location" box should have a tick in it. If not, click it to enable it. If the box is grayed out, it means that either you have not published your page before or you have not saved your file since your last change or both. Click the "Cancel" button and fix the error before returning to this step. For example, if you have not published it before, return to chapter 1 of the KompoZer tutorial for more information on how to do this. If you have already published your page previously and still encounter this error, it means that you have not saved the file after making some changes. Do it before returning here.

  4. In the "Alternate text" field, enter "Logo for Shakespeare's Website". The text you type here will be displayed if the visitor uses a browser that does not display graphics or has the graphics display deliberately disabled. It is also useful for people who are blind or visually impaired, and rely on speech synthesizers to read web pages out aloud for them. As such, any time you add a picture, it is important that you add some sort of descriptive text in the "Alternate text" field. As a side benefit, adding the alternate text also improves your website's search engine friendliness, which is an important part of website design if you want your site to have visitors.
  5. Click the "Appearance" tab in the dialog box. You can now change the alignment of the image. Click the down arrow in the box under the "Align Text to Image" field to display a menu with the options available for that item. Select the item "Wrap to the right" on that drop down menu. This will cause any text that follows your picture to move to the right of the image.
  6. Click the OK button. Your image should display to the left of the words "Shakespeare's Website". Depending on the height of your image, it is possible that some of the words in the paragraph that follows are also aligned to the right of the image.
  7. Move your cursor to the start of the main paragraph, that is, move it to the first "T" in "Tomorrow, and tomorrow". Select "Insert | Break Below Image(s)". The paragraph should now start below the image and not wrap to the right of it as before. Note: You do not have to do this if your image did not affect your main paragraph. To undo what you just did, click "Edit | Undo" on the menu. You can always use "Edit | Undo" to undo something that you just did, if you decided it was a mistake.

At this point, your page may or may not look good, depending on the size of your image. If your image is too large and the text too small, the alignment will not look good. One way to fix that is to adjust either the size of the image (use your drawing program) or the size of your heading.

If putting the image to the left of your header does not work too well, you can insert the image above your header. To do this, delete the existing image by clicking on it with your mouse, and hitting the Delete key. Next, insert a blank line above your header and move your cursor upwards to the blank line. Insert the image as before, only this time, do not change the alignment of the image in the "Appearance" tab (just leave it set to the default).

If you insert an image in this way, you may want to centre both the image and the header "Shakespeare's Website" on your web page. To do this, click on the image once to select it. Then select "Format | Align | Center". Similarly, to centre "Shakespeare's Website", select the text, and then use "Format | Align | Center" from the menu again.

Background Colour and Text Colour

There may be occasions that you need to change the colour of certain aspects of your web page. For example, you may wish to change the background colour of your page. To do this, select "Format | Page Colors and Background" from the menu. Click "Use custom colors", and then the colour button beside "Background". You will be presented with a dialog box with many colours to choose from. Select your preferred colour then click OK to accept the changes.

If you are changing the colours of your background and text, be sure to select colours that will contrast well so that your text can be easily read.

How to Create a Link to Another Page

In the chapters to come, we will create a number of other pages. In order for your visitors to reach those pages, you need to add links to those pages.

To create a series of links to the other pages on your site, do the following:

  • Move your cursor to the bottom of the page. Leave a blank line after the the paragraph above. We will be creating a navigation bar for this site at the bottom of this page.
  • Select "Insert | Link" from the menu.
  • Enter "Home" (without the quotes) in the box entitled "Enter text to display for the link". This will be the underlined text that visitors will see.
  • For the "Link Location" field, enter "index.html".
  • Click the OK button.
  • Using the same procedure, add links to the following pages as well:
    • About Us (aboutus.html)
    • Feedback Form (feedback.html)
    • Reciprocal Links (links.html)
    • Site Map (sitemap.html)

    Separate the links using a space and a vertical bar. For those who don't know how to get the vertical bar, you can find it on your keyboard.

    When you've finished this, the bottom of your page should look like the following:

    Home | About Us | Feedback Form | Reciprocal Links | Site Map

  • Select the entire line at the bottom, centre the line with "Format | Align | Center", and if you wish, change the font to "Helvetica, Arial" as before.

At this point, your page should look something like the following. Since I don't know what picture you used nor its size, I've put a placeholder in the diagram below:


Writing the Real Content of Your Main Page

At this point, you have a working main page for your web site, except that the real text for the page has not yet been written. You should now replace the header on the page (if you have not already done so) and the quote from Macbeth with the real content of your site.

Here are some tips on what you can put on your main page.

  1. Replace the header "Shakespeare's Website" with the real name of your website.
  2. Visitors arriving at your site at the main page should be able to tell what your site is about. The text and graphics in your site should work together to that end. This does not mean, though, that you have to write a long story on your front page describing the purpose of your site or company. However, simply putting a cryptic picture in place of the existing Shakespearean text will not help your visitors figure out what your site or your company is all about.
  3. Your main page should also allow visitors to access the rest of the site. For the purpose of this tutorial, we have placed links to certain pages of the site that are found on a typical company website. If you intend to have other pages, for example a page listing your products, you should create a link to that page as well. Important: when creating filenames for these other pages, create names that do not have any capital letters (ie, uppercase letters) or spaces in them. Spaces and capital letters in the names might lead to problems in the future.

Once you've finished rewriting the text on the page with more appropriate content for your site, publish your web page again. Select "File | Publish". When the dialog box appears, put a check in the checkbox for "Include images and other files" if it's not already there. If you don't do this, your images will not be uploaded to your website. Finally, click the OK button to allow KompoZer to upload your revised page to your web server.

Congratulations - you now have a functional main page for your website.

Creating Tables to Display Your Data in KompoZer

For this section of the tutorial, you will be creating a new page for your website: the "About Us" page. This chapter will take you through the process of creating a page that looks something like the page in the diagram below. You will of course have to modify the content to suit your site. The main idea in this section is to introduce you to the use of data tables, which we will use (or misuse) to create multiple column layouts for our site later.


Steps to Take

  1. If you've been observing the websites that you visit, including thesitewizard.com, you will have noticed the pages on a particular website share a common design, with only the page-specific content differing from page to page. The common design not only saves the web designer time when designing a site, it also helps visitors. A common layout among the pages on a site make it easier for visitors to locate common elements like navigational links.
  2. For this tutorial, we will use the index.html page that we created in the previous chapters as a template for our second page.
  3. Make a copy of the index.html that you created in the previous chapter, and call it aboutus.html.

    To do this in Windows, open up "My Computer" and navigate to the index.html file. If you can't find any file named "index.html", only a file named "index", click the "Tools" menu in the "My Computer" window, followed by "Folder Options". Click the "View" tab at the top of the options dialog box. Uncheck the box "Hide extensions for known file types". Click the button "Apply to All Folders". Click the "OK" button. You should now be able to see the full filenames of all your files.

    Select the "index.html" file with your mouse. Right-click the file and select "Copy" from the menu that pops out. Click a blank spot in that same window and right click it. Select "Paste". A new file, "Copy of index.html", will appear. Right click the file and select "Rename". Change the name from "index.html" to "aboutus.html".

  4. Start up KompoZer. Click "File | Open File". An "Open HTML File" dialog box will be displayed. Select the aboutus.html file which you created in the step above and click the "Open" button.
  5. KompoZer will display your new aboutus.html file. At this point, the page is identical with the index.html that you created earlier. We will be changing this page to an "About Us" page. The "About Us" page on a site typically gives your site's visitors information about a company (if yours is a company site) or about you (if yours is a personal site).
  6. Change the heading of the page from "Shakespeare's Website" to something appropriate for an "About Us" page on your website. For example, if your site is a personal website, you can call it "About Me". If you want to use that page as a resume, you can call it "[your name]: Resume" or [your name]: CV". If your site is a company website, call it either "About Us" or "XYZ Company: About Us".
  7. From the Format menu, click the "Page Title and Properties" menu item. Change the text in the Title field to match what you used for the header earlier, and press the ENTER key.
  8. Replace the quote from Macbeth with the "Here are some of my achievements:" or, alternatively, substitute with the real content that you want on your finished site.
  9. Hit ENTER a couple of times to leave a blank line before the start of your table.
  10. From the menu, select "Table | Insert | Table..." A dialog box appears. The dialog box shows an image of a 6 x 6 table, with 2 rows and 2 columns selected by default. Below the image, the dialog box shows the number of rows and columns currently selected in case you're too lazy to count the number of shaded squares yourself.
  11. Basically we want to create a table with 5 rows and 2 columns. There are a couple of ways to create such a table. One way is to move your mouse over the squares until you get a 5 x 2 table. For small tables like ours, this method will probably suffice. However, this method limits you to creating a table with a maximum size of 6 rows by 6 columns. For this tutorial, you will be using the alternative method, which allows you to create tables of any size you wish.
  12. Click the "Precisely" tab at the top of the "Insert Table" dialog box. This new tab will allow us to specify exactly how big the table is to be. Enter "5" (without the quotes) for Rows and "2" (again, without the quotes) for Columns. Under width, the default is 100 % of window, which means that your table will fill out the entire width of your web page. You can leave it set to the default. The "Border" value should be 1 pixel by default, which means that your table will have a border of one pixel surrounding its cells. You can leave that alone too. Once you've finished, click OK or hit the ENTER key.
  13. A table should appear on your screen. Complete the table using the data below. Alternatively, you can complete it using your real content. To move to the different columns and rows in the table, use the TAB key. Alternatively, if you prefer using the mouse, you can click in the appropriate cell to position your cursor. (Don't worry about the constantly resizing columns.)

Year

Play / Achievement

1599

Julius Caesar

1600

Hamlet

1604

Othello

This year

Shakespeare's Website

  1. Note: your table will not look exactly like the table in my picture earlier. In particular, your table should fill out the width of the browser, while the table in my picture does not. I mention this for the sake of those who might worry that they're doing something wrong if their screen does not look the same as my image.
  2. If you want to move the cursor outside your table, do not use the TAB key in the last cell. Use the arrow key instead. If you use the TAB key there, KompoZer will automatically create another row in the table thinking that you want to extend the table. If this warning comes too late for you, and you've already accidentally created another empty row, you can easily delete it the extra row by moving your keyboard cursor to that row and use "Table | Delete | Row" to get rid of it. It is also possible to undo mistakes immediately after you commit them by using "Edit | Undo" from the menu.
  3. Now look at your table. The first row of the table actually contains the header for the rest of the table. To indicate that it is the header, move your cursor to the "Year" field, then select "Table | Table Properties". You will be greeted with a dialog box with two tabs at the top: "Tables" and "Cells". Click the "Cells" tab. The dialog box contents will change when you do so. Now change the "Cell Style" in that dialog box from "Normal" to "Header". Click OK. Now move your cursor to the "Play" field of your table and do the same here.

    You have indicated that the those two cells are headers for their respective columns. Browsers typically show such headers by displaying them in bold.

  4. If you like, you can select the entire table and change the font face to "Helvetica, Arial". Use the method mentioned in Chapter 2.
  5. Preview the page, save it as "aboutus.html" and publish it. Go to your website and click the "About Us" link from your main page, and you should be able to see this newly created page. You can return to your main page again by clicking the "Home" button at the bottom of your "About Us" page.

Congratulations. You've created your first page with a table and used it to present data. In the next chapter, we will use a table to control the positioning of text on your web page in order to create a multiple column layout for your website.

Creating a Two Column Layout for Your Web Page

The aim of this section is for you to create a page that looks something like the following:


If you notice from the above picture, the page is a two column web page that will serve as your Reciprocal Links page. The latter is where you can place links to other sites that either link to you or that you find useful.

If you decide to keep the two column layout you create here for your site after you finish this chapter, you should go back to the pages you created in the earlier chapters and modify them. This allows your site to have a consistent feel. That is, if you want a two-column layout for your site, change all the pages on your site to have the same two-column layout. Likewise if you prefer a one-column layout or a three-column layout (and so on), change them to have the same layout. This is not a hard-and-fast rule, just a general recommendation; for example, as noted above, thesitewizard.com (at the time this was written) varies its layout according to its content: it uses a three column layout for its main page and a two column layout for its articles.

Creating a Two-Column Layout: Steps to Take

  • The basic idea here is to create an invisible table that has the number of columns you want. The table is configured so that it fills the entire width of the browser window.
  • Start KompoZer with a blank page.
  • Insert a table with "Table | Insert | Table". When the dialog box appears, click the "Precisely" tab at the top of the dialog box. In the fields that appear in the dialog box, specify 1 row and 2 columns. Leave the default width of "100% of the window" as it is. In the "Border" field, enter 0 to replace the default border value. You are creating a table without any lines that occupy the entire width (100%) of the window. Click OK when you are done.
  • Move your cursor into the left column (eg, by clicking in the blank space in that column with your mouse), and type the text shown in the picture above. The underlined items in my diagram represent links to the other pages on your site. They are the same links that you have been using in the earlier chapters of this tutorial. For your ease of reference (if you have been using the same page names that I have given in the earlier chapters), the links point to the following pages:
    • Home (index.html)
    • About Us (aboutus.html)
    • Feedback Form (feedback.html)
    • Reciprocal Links (links.html)
    • Site Map (sitemap.html)

    If you have forgotten how to create links, you can review chapter 2 again for the information. If you are using KompoZer 0.7.10 (and possibly other versions as well), you might find that the links you create do not appear to have the traditional blue underline. This is due to a longstanding bug in KompoZer and its predecessors, Nvu and Mozilla Composer. Don't worry - if you created the links correctly, they will be there when your website is viewed by a browser even if it doesn't appear while you are creating the page.

  • Before you carry on further, save the page. When prompted for a title for the page, enter "Reciprocal Links". For the filename, enter "links.html". Don't get creative here (unless you know what you're doing): if you change the filename or the title of the page at this point, you will need to go back and change all the links that you have already created in the earlier chapters of this tutorial.

    Once you have saved the page, you can open it in your web browser to verify that your links were coded correctly and appear normal. You need to do this because KompoZer doesn't render the left column correctly, making it difficult for you to check visually in the web editor.

  • Now move your cursor to the right column (eg, by clicking in it). Type the main content of your Reciprocal Links page here. If you have no idea what to type, use the example text given in the picture above as a temporary placeholder. The URLs for the links in the diagram are as follows:
    • "please let us know" ( feedback.html ). Note that this sentence is just a placeholder until you get real links to place here. Once you have something, you can delete the sentence "If you wish to exchange link with us, please let us know" or, at your option, leave it above (or below) your list.
    • thesitewizard.com's KompoZer Tutorial ( http://www.thesitewizard.com/gettingstarted/kompozer-tutorial-1.shtml )
    • thefreecountry.com's Free Hard Disk Backup and Restore Software ( http://www.thefreecountry.com/utilities/backupandimage.shtml )
  • I'm sure you have noticed that the width of the right column expanded as you typed your text. KompoZer mimics the behaviour of a web browser when rendering table columns that do not have an explicit width setting. While a column that changes its width dynamically according to its content is acceptable for most data tables, it is not what we want when we use (or abuse) a table as a container for our page content. Another problem is that the text on your page is centered vertically, that is, if you don't have much text in that particular column, it will appear in the centre of your page.

    To fix this, move the cursor to the left colum (eg, by clicking in it). Select "Table | Properties" from the menu. Click on the "Cells" tab at the top of the dialog box that appears. Click the checkbox for "Width" to select it ("Width" can be found in the "Size" section). Type 20 in the Width field. Change the drop down box for "Width" from "Pixels" to "% of table". Under "Content Alignment", check the "Vertical" box, and select "Top" from the drop-down box beside it. Click the OK button.

    The left side of the table should change its width. If the width is still not acceptable for your content, try again and use a different number till you are satisfied with the width of the left column.

    Once you are satisfied with the width for the left column, repeat the procedure for the right column. The width for the right column should be 80 if you used 20 for your left column (ie, 100% - 20% = 80%). If you've used a number other than 20 for your left column, subtract that number from 100 to get the value you need to enter. Remember to set the vertical alignment value to "Top" for this column as well.

  • Many people use a different colour for their navigation panel (which is what the left column of your page currently functions as) to distinguish it from the main content of your page. To do this, make sure your cursor is in the left column, and select "Table | Table or Cell Background Color" from the menu. Select a colour other than black, blue or purple. Actually, you are free to select whatever colour you want. But if you select either black, blue or purple, you will find that some of the text becomes extremely difficult to read under certain circumstances. If you can't decide, choose one of the yellow-based colours. For example, I selected the "#ffcc66" colour. (Every colour you choose has an associated colour value. This value appears in the "Hex" field at the bottom of the dialog box. If you want to choose the same colour I did, click on the colours until you find one that has "#ffcc66" appearing in that field.)
  • If you have not already done so, you may wish to change the size of the text and the typeface used to something other than the default. For example, I used the "Helvetica, Arial" option in the "Format | Font" menu for the text. You can also use a graphic image with your site's logo in place of the text "Shakespeare's Website". Make sure that the width of the logo is suitably narrow so that it can fit into your left column when your site is viewed with a 1024x768 screen resolution. You may also want to change the various titles or headers on the page, that is, "Shakespeare's Website", "Sites that Link to Us" and "Useful Sites", to use the header styles "Heading 1" and "Heading 2", as described in chapter 2. Doing so will automatically switch those pieces of text to use a bold and large font.

    When you're done with your changes, save the page and publish it.

How to Create a Three-Column (or More) Layout

Although you will not be creating any three-column page for the purpose of this tutorial, if you find you need such a layout, simply enter the required number (eg, "3" for a three-column page) instead of "2" for the "Columns" field when you create your table.

Special Cases

Sometimes you need to create a page that is basically two columns but with a single column either at the top or at the bottom of the page. For example, you may want to put a banner at the top of the page that spans both columns. Or you might want to put a copyright notice at the bottom of the page that stretches from the left side of the page to the right.

The easiest way to do this in KompoZer is to simply place the banner or text before (or after) your table. Another method is to create a table with more than one row, and join the cells in top row (or the bottom row) so that there is only one column for that row. I leave these special cases as an exercise for those interested.

Creating a Site Map

At this point, you have sufficient knowledge to create a respectable-looking website with multiple pages. You can now consolidate your knowledge by creating (on your own) a Site Map for your website.

A Site Map is a page that links to every important document on your website. Such a page is a useful aid to your visitors in case they want to locate a particular page quickly. It is usually present in well-designed sites with multiple pages, and is one of the facilities that improve a site's usability. Although your site has only a few pages at present, and all of them are listed in your left-column navigation panel, it is a good practice to always create a site map for your sites (unless the site only has one or two pages).

You can see an example of a site map by checking out thesitewizard.com's Site Map at http://www.thesitewizard.com/sitemap.shtml. You do not need to use a three-column layout for your Site Map though; the only reason thesitewizard.com's Site Map has three columns is because there are too many pages to list in a linear fashion. Your Site Map can be a straightforward list of links to all your pages if you like. In fact, it is best to keep your Site Map simple so that visitors can find what they want easily. Restrain yourself from making it into such a graphical feast that your visitors have to solve a maze of visual puzzles before they can locate your pages.

Overview: How a Feedback Form Works

There are many aspects to getting a working feedback form on your website: it is definitely more than simply designing a web form with KompoZer. By way of overview, here are some of the major elements that we will need. You do not need to understand every single detail at this point since I will take you item by item through the whole process later. However, it is useful to have the big picture in mind so that you don't get lost in the forest of details later.

  1. The first thing we need is the web page containing the feedback form. You will be designing most of this page using KompoZer. By itself, the form doesn't do anything at all: your visitors can click the "submit" button till they are blue and you will still not receive their message. The task of sending the form contents as an email message lies with what is known as the feedback form script.
  2. The feedback form script is essentially a computer program that processes the contents of the form sent by your visitor's web browser. It takes the raw message and formats it as a regular email message and then sends it via email to the webmaster. This script has to run on the web host's server (ie, computer) itself. You will be using a script custom designed for you by thesitewizard.com's Free Feedback Form Wizard. However, you will have to find a web host that supports the running of such scripts yourself. Not all web hosts allow scripts to be run on their server (computer).
  3. Next, we have the "thank you" page. After the browser sends the message to the script, you will want to thank your visitors for their email. Even if you don't feel particularly grateful, you will still need some sort of page that will inform your visitors that their message has been successfully sent. This page can be easily designed using KompoZer.
  4. Finally, you will need an "error" page. If a visitor mistakenly clicks the "submit" (or "send") button before he/she has finished typing essential elements such as their email address, the feedback form script will direct them to a page telling them that they have missed out components required in a message. Like the "thank you" page, this is a straightforward web page that can be designed with KompoZer.

In other words, for your feedback form to work at all, you need five major things: the feedback form, the feedback form script (program), the thank you page, the error page, and a web host that allows you to run programs (scripts) on their computer.

Step by Step Guide

  • Get a web host with PHP 4.1 or above

    Your feedback form will not work at all if you use a web host that does not allow you to run your own programs (scripts) on their computers. Basically, if you use the free web space provided by your Internet Service Provider (such as AOL), or if you use a free web host, you will not be able to get your feedback form working. Note that there are even some commercial (paid) web hosting that do not allow you to run your own scripts.

    If you are looking for a suitable web host, you need to find one that supports the running of PHP scripts with an installed PHP that is version 4.1 or above. Generally, if a commercial web host supports PHP, their PHP version will satisfy this requirement. Do not use free web hosts, even if they have PHP support, since many of them do not allow PHP scripts to send email.

    You can find a list of commercial web hosts at http://www.thefreecountry.com/webhosting/budget1.shtml. If you are curious as to which web host I use, you can find the information in my review at http://www.thesitewizard.com/archive/webhosting.shtml

  • Generate a custom feedback form script

    The next thing you will need to do is to visit thesitewizard.com's Free Feedback Form Wizard to generate a customised feedback form script. The wizard can be found at http://www.thesitewizard.com/wizards/feedbackform.shtml

    Read through the Wizard's introductory page. Choose to create the PHP feedback form script. Although you can generate any of the other types of feedback form scripts, for the sake of simplicity, this tutorial will only focus on the installation and creation of a feedback form that uses the PHP feedback form script.

    In the next page, enter the information requested by the form. Modify the URLs supplied below to contain your real domain. For example, if your domain is "such-and-such-a-name.com", use that instead of the "example.com" given below.

    • Email: (enter your email address)
    • URL of Feedback Form: http://www.example.com/feedback.html
    • URL of "Thank You" Page: http://www.example.com/thankyou.html
    • URL of "Error" Page: http://www.example.com/error.html

    Finally, read the licence agreement. If you agree to the terms, indicate it in the form, and click "Generate script" to continue.

    Do not close the web page that appears. Leave it open while you work on the next few steps.

  • Saving the script

    Start up an ASCII text editor without closing your browser. Windows users can simply start up Notepad, which is found in your Start menu. Click the Start menu, followed by the "Programs" menu item (or "All Programs" menu item if you use XP), the "Accessories" menu, then the "Notepad" menu item. If you are a Linux user, you probably already know what an ASCII editor is; for example, you can use "Kate", "vi, "emacs", or one of the million editors available on Linux. Mac users are on their own (sorry) since I have no idea what text editors are available on a modern Macintosh. It is important that you do NOT use a word processor like Office or Word or the like. If you are not sure where you can get an ASCII text editor, there are many free ones available for different platforms at http://www.thefreecountry.com/programming/editors.shtml

    Switch to your web browser, and locate the section that has the header "Feedback Form Script". Select everything in the box below. If you are using Windows, one easy way is to simply click your mouse somewhere in the box and type Ctrl+A (hold down the Ctrl key and type 'a'). Then copy the text you have selected to the clipboard. You can use Ctrl+C in Windows, or use "Edit | Copy" from the browser's menu.

    Switch back to your text editor, ie, Notepad if you are using Windows. Paste the contents you copied earlier. In Notepad, you can paste by using "Edit | Paste" from the menu. WARNING: Do not modify anything in this page. Do not attempt to beautify it. Do not even attempt to add a blank line. This is not the user-visible portion of your web page. We will come to that later.

    Save the file as "feedback.php" and quit your editor. If you are using Notepad on Windows, please take the following steps instead:

    • Click "File | Save As". A dialog box will appear. Navigate to the folder or directory where you have kept all the web pages created in the earlier chapters. Name the file "feedback.php" (without the quotes), and click "Save" to save in in that same directory. Quit Notepad.
    • Unfortunately, in spite of what you specified earlier, Notepad automatically added a ".txt" extension to your filename. You will have to manually rename the file to "feedback.php". To do this, start up Windows Explorer and navigate to the directory where you placed "feedback.php".
    • If the file appears as "feedback.php.txt" in your Explorer window, skip to the next step. If it appears as "feedback.php" or "feedback", click the "Tools | Folder Options" menu in Explorer. Click the "View" tab. Look for a setting "Hide file extensions for known file types" and uncheck the box beside it to disable it. Click "OK". You should now be able to see the full filename "feedback.php.txt".
    • Now click once on the filename "feedback.php.txt". Explorer will allow you to change the filename. If this is not true, select the filename and hit the F2 on your keyboard. Delete the ".txt" extension, leaving the filename as "feedback.php" (without the quotes). Make sure there are no trailing dots - that is make sure the filename is really "feedback.php" and not "feedback.php." with a trailing dot.
    • When you hit the ENTER key, Windows will issue a warning about the dangers of changing filenames. Allow the name change to take place.
  • Publishing (uploading) the script

    To upload or publish the script so that it can be used by the pages on your website, you will need to use a program for transfering files, called an FTP client (FTP stands for File Transfer Protocol). KompoZer, up to version 0.7.10, does not seem to be able to transfer a script file that is associated with a form despite what its "Publish" dialog implies. Basically, you will need a separate FTP client to transfer ("upload") the "feedback.php" file from your computer to your web host's computer, so that it can be used by your website.

    If you are using Windows, please refer to the following tutorial for instructions on how to publish the feedback.php file to your website: How to Publish or Upload Your Files to Your Website with FileZilla at http://www.thesitewizard.com/gettingstarted/howtoupload.shtml. Read the tutorial, follow its instructions, then return to this tutorial for the remainder of the steps.

    Non-Windows users will have to look for an FTP client and find out how to use it to upload the feedback.php file to your web server. There are numerous free FTP clients available for many modern operating systems. You can find a list of them on the Free FTP and SFTP Clients and Free Download Managers page on thefreecountry.com.

  • Creating the feedback form web page

    By now, you should have no problem creating an ordinary web page. In fact, if you have been diligently doing the things mentioned in the previous chapter on multiple-column layouts, you will already have a four-page website (Home, About, Reciprocal Links, Site Map) with each page having a two-column layout.

    Copy the layout from the other pages that you have created and create your navigation panel as before. If you are using the two-column layout from Chapter 4, put your cursor in the second column and type the heading "Feedback Form" (without the quotes). You can beautify it in any way you choose (for example, make it bigger, change the font, leave a blank line after it, etc). We will insert the feedback form generated by the wizard below that heading. If you are using some other layout, put the heading in the appropriate portion of the page.

    Now switch to the browser window that contains the generated code from thesitewizard.com's wizard. This time locate the section in the output generated by the wizard that reads "HTML Code". Click in the box below and select and copy everything.

    Switch back to KompoZer. Click in the space under the "Feedback Form" heading that you created earlier. Once you see your cursor blinking in the appropriate spot in the second column, click the "Source" tab at the bottom of the Window. The HTML code for your page will be displayed. Don't move the blinking text cursor and do not click anywhere in the HTML code portion. Select "Edit | Paste" from the menu to insert the HTML code given by the wizard in the current location.

    Click the "Normal" tab at the bottom of the screen again to view your form. The form should be inserted in the correct portion of your page. You can now beautify your page any way you wish.

    To widen the input field for "Name", click the field (the text-entry box) beside the words "Name:", and select "Format | Form Field Properties" from the menu. A dialog box will appear for that field (box). Click the button "More Properties" to expand the dialog box. The default field size as generated by the wizard is "25". You can increase it if you want the field to appear wider, or decrease it if you want it narrower. Note that this field size merely sets the appearance of the box on the screen. It does not affect how much text your visitor can type into the field. Most browsers will simply scroll the text if the box is not wide enough for what the visitor wants to type.

    Simlarly, you can change the size of the box underneath "Comments:". Click the box, select "Format | Text Area Properties" and adjust the rows and columns to your satisfaction. As before, this change is merely cosmetic, and will not affect the amount of text your visitor can enter.

    The text appearing on the button can be changed as well. Right-click the "Send Feedback" button. That is, click the right mouse button while your mouse cursor is over the "Send Feedback" button. A pop-up menu will appear. You can either ignore it and select "Format | Form Field Properties" from the main menu or simply click "Form Field Properties" from the pop-up menu that appears. The "Field Value" line in the dialog box that appears should display "Send Feedback", which is the text that is shown in the button on the form. Change it to some other text if you wish.

    Do not change any value other than those I mentioned above. Most importantly, you should not modify the "Field Type" and "Field Name" values or the form will not work correctly.

    When you have finished making changes, save your page as "feedback.html" with a title "Feedback Form". You can change the title if you wish, but you should leave the filename as "feedback.html" since this is the name you supplied to the Feedback Form Wizard earlier, and the script generated relies on it.

  • Creating the "Thank You" and "Error" pages

    To create your "Thank You" and "Error" pages, start with the layout that you created for the other pages of your site and insert the navigation panel as usual. Then insert the appropriate text as outlined below.

    The "Thank You" page typically thanks your visitor for sending his comments. Its main purpose is to provide feedback to the visitor that his comments had been successfully submitted. You can write anything you wish for this page. For example, you might want to say something like "Thank you for your comments. If your message requires a reply, I typically reply within 24 hours of the receipt of the message."

    The "Error" page is shown whenever the visitor submits the form without filling one of the fields. For example, if he/she fails to enter an email address when the form is submitted, the "Error" page will be displayed instead of the "Thank You" page. Your error page should inform the visitor that he/she needs to complete all the fields in the form, and that he/she is to click the browser's "Back" button to go back to the form to repair the error. For example, a possible message that you can use for your "Error" page is "There were errors in the form that you submitted. Please complete all the requested information before submitting the form. Click the 'Back' button on your browser to return to the form to fix the error."

  • Publishing the Feedback Form, Thank You and Error pages

    When you have finished designing your pages, publish them with KompoZer. If you have forgotten how to do so, you may want to read chapter 1 of the KompoZer tutorial again.

  • Testing the Feedback Form

    When all your files have been published, you should test your feedback form to make sure that it works. If something goes wrong, check the Feedback Form Wizard FAQ (Frequently Asked Questions) for the answer. You should also reread this chapter of the tutorial to see if you missed anything.

Conclusion

Congratulations! With this chapter, you have completed the basics of using KompoZer to design a website. You have also created a fully functional site, complete with main page, an "About Us" page, a "Reciprocal Links" page, a "Site Map" and a working "Feedback Form". More importantly, you now have the knowledge to use KompoZer to create, design and publish new websites as and when you wish.

Steps to Inserting Cut-and-Paste HTML Code into your Site

  1. Start up KompoZer and open the page that you want to edit. To do this, click "File -> Open File", that is, click the "Open File" item on the File menu.
  2. Click the spot on the page where you wish to insert the HTML code.
  3. Switch to your browser and surf to the page where you can get the cut-and-paste HTML code. Select the code and copy it to the clipboard. To do this, drag your mouse over the HTML code to select all of it, click the right mouse button on the text and click the "Copy" item on the menu that appears.
  4. Return to KompoZer. Click "Insert -> HTML...". That is, click the "HTML..." item on the "Insert" menu.
  5. A dialog box will appear. Click somewhere in the empty blank space. Right-click (that is, click the right mouse button) and select "Paste" from the menu that appears. The HTML code should appear in the box. Click the "Insert" button.
  6. The code will now be inserted into your web page. If this was a button from, say, thesitewizard.com's Link To Us page, the image of the button will appear in your window and not the raw HTML code you saw earlier.

Voila, you're done. You can now save the file and upload it to your website.

Other WYSIWYG Web Editor Pages

New Pages

Popular Pages

Other Articles on This Site


 

Amazing Japanese car commercial from the 1980s

Kompas Tekno.

 


TUTORIAL THE GIMP


Introduksi Awal




The Main Toolbox: Hati GIMP, berisi menu level tertinggi ditambah sebuah set icon yang dapat digunakan untuk memilih peralatan dan banyak lagi.




  1. Tool Options: Dok di bawah Toolbox utama adalah sebauh dialog Tool Options, menunjukkan opsi peralatan yang dipilih sekarang (dalam kasus ini, Rectangle Select tool).



  2. Image Window: Setiap gambar ditampilkan dalam window terpisah. Banyak gambar yang bisa dibuka pada waktu yang sama.



  3. Layers Dialog: Menunjukkan lapisan struktur gambar yang aktif sekarang dan mengijinkannya untuk dimanipulasikan dalam cara yang bervariasi.



  4. Brushes/ Patterns/ Gradients: Dok dialog di bawah lapisan dialog menunjukkan dialog untuk mengatur sikat, pola dan gradien.


Catatan: Jika susunan GIMP Anda tidak ditemukan, File --> Dialogs --> Create New Dock & Tool Options.


Toolbox Utama


Toolbox Menu: berisi beberapa perintah yang tidak dapat ditemukan di dalam menu yang dilampirkan ke dalam gambar.(Juga beberapa yang bisa)




  1. Tool Icons: Icon-icon ini merupakan tombol-tombol yang dapat mengaktifkan peralatan untuk perluasan tujuan yang bervarietas: memilih bagian gambar, mengecat, menggeser, dsb.



  2. Foreground/ Background Colors: Menunjukkan warna bagian depan dan belakang GIMP Anda sekarang yang akan bermain dalam banyak operasi. Klik salah satu dari mereka untuk membuat dialog warna selektor yang mengijinkan Anda untuk menggnati ke dalam warna yang berbeda. Klik busur double kepala yang dapat berubah-ubah dalam 2 jenis warna, dan klik simbol kecil di sudut kiri lebih bawah untuk mengatur kembali ke warna hitam-putih.



  3. Brush/ Pattern/ Gradient: Tunjukkan seleksi GIMP Anda sekarang untuk Paintbrush, digunakan dengan semua peralatan yang mengizinkan Anda untuk mengecat gambar ; untuk pola Pattern, yang digunakan untuk mengisi wilayah yang dipilih dari suatu gambar; dan untuk Gradient, yang akan bermain kapanpun dalam operasi yang mewajibkan jarak variasi warna yang berbeda secara lembut. Klik beberapa simbol-simbol ini yang membangun sebuah jendela dialog yang mengijinkan Anda untuk menggantinya.



  4. Active Image: Anda dapat sekali bekerja dengan banyak gambar, tetapi dalam beberapa waktu yang diberikan, salah satunya adalah “active image”. Di sini Anda menemukan sebuah icon kecil representasi dari gambar yang aktif, Klik dan akan membawa dialog dengan daftar dari semua gambar yabg dibuka sekarang.


Note: The "Active Image" melihat ulang tidak dapat dilihat semua gambar yang dibuka dengan sebab kegagalan, File --> Preferences --> Toolbox


Layar gambar




  1. Title Bar: Menunjukkan nama gambar dan beberapa informasi dasar yang berkaitan.



  2. Image Menu: Secara langsung di bawah untuk menekan bar tampilan menu gambar. Menu ini memberikan Anda akses untuk lebih dekat ke setiap operasi yang dapat Anda lakukan pada gambar. (Ada beberapa aksi global yang hanya dapat di akses melalui menu "toolbox".)



  3. Menu Button: ini akan memberikan kepada anda "Image Menu" yang akan tertampil dalam bentuk kolom. --> Shift + F10 key.



  4. Ruler: menunjukkan posisi koordinat di dalam gambar. Satuan yang digunakan adalah unit pixels namun anda dapat mengubahnya pada "Unit Settings" yang akan dijelaskan dibawah.



  5. Quick Mask Toggle: Ini merupakan sebuah alternatif dan sangat berguna, cara memandang area yang dipilih dalam gambar.



  6. Pointer Coordinates: Menampilkan posisi koordinat terakhir dari panah penunjuk (atau juga posisi mouse jika anda menggunakan mouse), selama panah penunjuk berada dalam batas gambar. Unit satuannya adalah sama dengan yang di penggaris.



  7. Units Menu: Satuan yang digunakan adalah pixel, baik untuk pengaris atau yang lainnya. Anda dapat mengubahnya ke inchi, cm, dan lainnya.



  8. Zoom Button: Cara termudah untuk memperbesar atau memperkecil gambar.



  9. Status Area: Status Area muncul di bagian bawah tampilan gambar. Ia menunjukkan gambar bagian mana yang sedang aktif dan jumlah memori yang digunakan oleh gambar tersebut sepanjang waktu.



  10. Cancel Button: Jika anda melakukan operasi yang komplex dan memakan waktu, lalu anda memutuskan untuk menghentikannya maka anda dapat menggunakan tombol ini untuk membatalkannnya dengan segera.



  11. Navigation Control: Ini merupakan sebuah tombol kecil berbentuk silang terletak di bagian sudut kanan atas dari tampilan gambar. Dengan klik kiri dan menahannya, lalu menariknya kebawah, maka akan muncul sebuah tampilan yang berisi miniatur dari gambar, tampilannya bergaris luar. Anda dapat memindahkan gambar secara perlahan ke bagian lain dengan menahan tombol mouse. Untuk gambar yang besar dimana hanya bagian kecil saja yang tertampil, "Navigation Window" adalah cara yang termudah untuk mencari bagian gambar yang anda cari.



  12. Inactive Padding Area: Area ini memisahkan antara tampilan gambar yang aktif dengan yang tidak aktif sehingga anda dapat membedakannya.



  13. Image Display: terletak di tengah area layar, dikelilingi oleh garis putus-putus kuning sebagai batas gambar, berhadapan dengan layar latar abu-abu.



  14. Image Window Resize Toggle: Jika tombol ini ditekan, gambar akan berubah ukurannya apabila layar juga berubah ukurannya.


TEKNIK MUDAH


Peralatan dasar menukar




  1. r: menukar ke "Select rectangular regions"



  2. Space (Tekan dengan perlahan): menukar ke "tools"


Pemulihan dan pembatalan pemulihan




  1. Ctrl+z: pemulihan



  2. Ctrl+y: pembatalan pemulihan


View




  1. Ctrl+Shift+e: Memperkecil layar



  2. 1: Memperkecil ke 100%



  3. Shift+"+": Memperbesar



  4. -: Memperkecil



  5. F11: Menukar ke layar penuh


Selection




  1. Shift+drag: pilihan plus



  2. Ctrl+drag: pilihan minus



  3. Shift+drag: pilahan lipat-ganda atau pilihan lingkaran



  4. Ctrl+a: pilih semua



  5. Shift+Ctrl+a: batal semua pilihan



  6. Ctrl+i: memutarbalik pilihan


Setelah selection




  1. Alt+drag: pindah pilihan bingkai (bukan gambar)



  2. drag after selection: pindah pilihan gambar



  3. Ctrl+c/ v: copy/paste pilhan gambar TOOL GIMP




Opsi-opsi peralatan yang tersedia untuk memotong dapat diakses dengan cara meng-klik dua kali ikon peralatan memotong (Crop Tool).


























Selection tools


Paint tools








Transform tools


Color tools








Peralatan lainnya











SELECTION TOOLS




Selection tools dirancang untuk memilih wilayah dari gambar atau lapisan sehingga Anda dapat bekerja pada mereka tanpa mempengaruhi wilayah yang tidak diseleksi. Setiap peralatan mempunyai properti individu tersendiri, tetapi selection tools juga membagi jumlah opsi dan fitur biasa.


Pilih dengan bentuk(bentuk regular)


Pilihan Rect(r)




  1. Pilih sebagai wilayah empat persegi panjang.



  2. Tools --> Selection Tools --> Rect Select.



  3. Toolbox: dengan meng-klik icon tool.



  4. Keyboard: menggunakan shortcut r.



  5. Tekan tombol Ctrl sesudah memulai seleksi Anda dan tahan hingga Anda selesai, hasilnya titik permulaan Anda digunakan sebagai pusat dari bujur sangkar yang dipilih, sebagai ganti dari sebuah sudut.



  6. Tekan tombol Shift sesudah memulai seleksi Anda dan tahan hingga Anda selesai, membuat seleksi menjadi persegi.



  7. Tekan kedua tombol Ctrl and Shift sesudah memulai seleksi Anda mengkombinasikan dua efek, memberikan Anda sebuah seleksi persegi yang dipusatkan di titik awal Anda.


Pilihan Elips(e)




  1. Pilih sebagai suatu wilayah eliptikal.



  2. Tools --> Selection Tools --> Ellipse Select.



  3. Keyboard: menggunakan shortcut e.



  4. Yang lainnya sama seperti Rect Sekect.


Pilih dengan bentuk (bentuk berbeda)


Bebas pilih(f)




  1. Pilih daerah dengan mouse.



  2. Tools --> Selection Tools --> Free Select.



  3. Toolbox: dengan meng-klik icon tool.



  4. Keyboard: menggunakan shortcut f.


Pilihan gunting(i)




  1. Sesudah memilih, beri titik pada titik permulaan dan berikan sebuah titik di daerah.



  2. Tools --> Selection Tools --> Intelligent Scissors.



  3. Toolbox: dengan meng-klik icon tool.



  4. Keyboard: menggunakan shortcut i.


Pilih dengan warna


Pilihan kabur (z)


Tool Options of Fuzzy Select




Tool Options of Fuzzy Select




  1. Pilih wilayah warna berkelanjutan.



  2. Tools --> Selection Tools --> Fuzzy Select.



  3. Toolbox: dengan meng-klik icon tool.



  4. Keyboard: menggunakan shortcut z. ("Z" mewakili "Zauber", kata Jerman untuk magis.)



  5. Select Transparent Areas: pilih area yang benar-benar transparan. Jika opsi ini tidak diperiksa, wilayah transparan tidak akan pernah termasuk ke dalam seleksi.



  6. Sample Merged: opsi ini menjadi relevan ketika Anda mempunyai beberapa lapisan pada gambar Anda dan lapisan aktif baik semi transparan atau diatur ke bentuk lapisan daripada normal. Jika ini adalah kasus, warna membuat lapisan akan berbeda dari warna campuran gambar. Jika opsi “Sample Merged” tidak diperiksa, tongkat sakti hanya akan bereaksi pada warna di layar aktif ketika dia menciptakan sebuah seleksi. Jika diperiksa akan bereaksi pada warna campuran dari seluruh lapisan yang dapat dilihat.



  7. Threshold: memutuskan susunan warna yang akan dipilih pada waktu tersebut Anda meng-klik penunjuk pada titik inisial sebelum men-dragnya: permulaan yang lebih tinggi, hasil seleksi yang lebih besar. Sesudah tombol tekan pertama, drag penunjuk ke arah bawah atau ke kanan akan memperbesar ukuran seleksi; drag ke atas atau ke kiri akan menguranginya. Oleh karena itu, Anda mempunyai set yang sama dari kemungkinan ketidakperhatian dari pengaturan Threshold: apa yang membedakan banyaknya drag, Anda harus mendapatkan apa yang Anda inginkan.


Pemilihan warna (Shift+o)




  1. Pilih wilayah dengan warna yang tidak berkelanjutan.



  2. Tools --> Selection Tools --> Select by Color.



  3. Toolbox: dengan meng-klik ico tool.



  4. Keyboard menggunakan shortcut Shift+o(it's "O" not "0").



  5. Select Transparent Areas: memberikan seleksi dengan kemampuan color tool untuk memilih area yang benar-benar transparan. Jika opsi ini tidak diperiksa, wilayah transparan tidak akan pernah termasuk ke dalam seleksi.



  6. Sample Merged: opsi ini menjadi relevan ketika Anda mempunyai beberapa lapisan pada gambar Anda dan lapisan aktif baik semi transparan atau diatur ke bentuk lapisan daripada normal. Jika ini adalah kasus, warna membuat lapisan akan berbeda dari warna campuran gambar. Jika opsi “Sample Merged” tidak diperiksa, pilihan dengan Color tool hanya akan bereaksi kepada warna di lapisan aktif ketika dia menciptakan sebuah seleksi. Jika itu diperiksa akan bereaksi pada warna pada seluruh lapisan yang dapat terlihat.



  7. Threshold: memutuskan susunan warna yang akan dipilih: permulaan yang lebih tinggi, hasil seleksi yang lebih besar.


Apa yang dapat Anda lakukan setelah memilih?












PAINT TOOLS


Bucket Fill (Shift+b)




  1. Ctrl: mengaktifkan penggunaan pewarnaan latar belakang dan depan pada lapisan.



  2. Shift: mengaktifkan penggunaan pewarnaan "Similar Color Selection" dan "Whole Selection" pada lapisan.



  3. Ctrl+,: mencat warna pada latar belakang.



  4. Ctrl+.: mencat warna pada latar depan.



  5. Jumlah pewarnaan bergantung pada Fill Threshold yang anda nyatakan. Fill threshold menentukan sejauh mana pewarnaan akan menyebar (menyerupai cara kerja sebuah tongkat sihir). Pewarnaan dimulai pada titik dimana anda mengklik dan menyebarkan keluar sampai warna atau nilai alfa menjadi “too different”.



  6. Opacity: mengatur tingkat transparansi pewarnaan. "opacity" yang lebih tinggi menghasilkan pewarnaan yang lebih buram dan "opacity" yang lebih rendah menghasilkan pewarnaan yang lebih transparan.



  7. Mode: menyediakan pilihan mode aplikasi pewarnaan. Sebuah daftar mengenai mode tersebut dapat ditemukan di bagian 2, "Layer modes".



  8. Pattern: memilih satu pola dari sekian banyak pola pewarnaan dalam operasi selanjutnya. Perilaku dari daftar yang disediakan dikendalikan oleh 4 tombol di bagian bawah dari "selector".



  9. Fill Type: GIMP menyediakan 3 tipe pewarnaan: pewarnaan FG (latar depan), BG (latar belakang) dan pewarnaan pattern (pola).




    1. Pewarnaan FG mengatur pewarnaan pada latar depan yang sedang dipilih.



  10. Pewarnaan BG mengatur pewarnaan pada latar depan yang sedang dipilih.



  11. Pewarnaan Pattern mengatur pewarnaan pada pola yang sedang dipilih.


Blend ( l )


Blend Patterns




Blend Patterns




  1. Peralatan ini mewarnai area yang dipilih dengan sebuah gabungan gradien antara warna FG dan BG, namun terdapat banyak pilihan. Untuk membuat sebuah gabungan, tarik panah kearah mana gradien hendak pergi, lalu lepaskan tombol mouse apabila anda merasa gabungan sudah berada dalam posisi dan ukuran yang tepat. Tingkat kelembutan gabungan bergantung pada sejauh mana anda menarik panah tersebut. Semakin pendek jarak tarikannya, semakin tajam pula warna yang dihasilkan.



  2. L: mengubah tool aktif ke Blend(Gradient Fill).



  3. Ctrl: membuat garis lurus yang dibatasi oleh sudut mutlak 15 derajat.



  4. Opacity: menetapkan tingkat transparansi untuk gradien. semakin tinggi "opacity" pewarnaan semakin buram dan semakin rendah "opacity" pewarnaan semakin transparan pula.



  5. Mode: menyediakan pilihan mode aplikasi pewarnaan. Sebuah daftar mengenai mode tersebut dapat ditemukan di bagian 2, "Layer modes".



  6. Gradient: variasi pola gradien dapat dipilih dari daftar "drop-down". Tool ini dapat menyebabkan sebuah pola yang agak gelap sebagai transisi antara warna FG dan BG atau warna lain, pada arah dimana pengguna membedakan dengan cara menggambar sebuah garis pada gambar. Untuk tujuan menggambar gradien, "Reverse checkbox" membalikkan arah gradien beserta efeknya, sebagai contoh, tukar menukar warna FG dan BG.



  7. Offset: mengijinkan peningkatan "kemiringan" dari gradien. Ini akan membedakan seberapa jauh gradien akan memulai setelah mengklik. Bentuk "Shapeburst" tidak terpengaruh oleh pilihan ini.



  8. Shape: GIMP menyediakan 11 bentuk-bentuk yang dapat dipilih dari daftar "drop-down".



  9. Repeat: ada dua modes: "Sawtooth Wave" dan "Triangular Wave". Pola "Sawtooth" dicapai dari permulaan dengan latar depan, transisi ke latar belakang dan memulai kembali dari latar depan. "Triangular Wave" dimulai dari latar depan, transisi ke latar belakang, lalu transisi kembali ke latar depan.



  10. Adaptive Supersampling: merupakan sebuah arti yang lebih rumit dari memperlembut efek "jagged" dari sebuah transisi warna yang tajam sepanjang garis yang miring atau berliku.


Brush Tools




  1. Kesamaaan tampilan yang dimiliki adalah dengan menggerakkan panah ke tampilan gambar yang menciptakan gerakan kuas. Empat diantaranya – "the Pencil, Paintbrush, Airbrush, and Ink tools" – berperilaku seperti ide intuitif menggambar dengan sebuah kuas. Kegunaan lainnnya dari sebuah kuas adalah lebih kepada memodifikasi gambar daripada mencatnya: "Eraser" menghapus; "Clone tool" mencetak sebuah pola atau gambar; "Convolve tool" mempertajam atau mengaburkan; "Dodge/Burn tool" membuat terang atau gelap; "Smudge tool" mecoreng.



  2. Ctrl: Menahan tombol Ctrl memiliki efek khusus pada setiap kuas kecuali "ink tool".




    1. "Pencil, Paintbrush, Airbrush, Eraser", dan "Smudge tools": menukar mereka menjadi mode “color picker”,jadi mengklik pada gambar menyebabkan latar depan GIMP menjadi lapisan yang aktif pada titik tersebut.(atau, untuk "Eraser", warna BG GIMP).



  3. Clone tool: Tombol Ctrl menukarnya menjadi sebuah mode dimana mengklik sekumpulan titik referensi untuk dicopy.



  4. Convolve tool: tombol Ctrl menukar antara mode mengaburkan atau mempertajam.



  5. Dodge/Burn tool: menukar antara "dodging" dan "burning".



  6. Shift: Menahan tombol Shift memiliki efek yang sama pada semua "brush tools": ia menempatkan tool tersebut kedalam mode garis lurus. Untuk membuat sebuah garis lurus dengan "brush tools" apapun, pertama klik titik awal, lalu tekan tombol Shift. Selama anda menahan tombol tersebut, anda akan melihat sebuah garis tipis yang menghubungkan titik yang diklik sebelumnya dengan lokasi terakhir panah. Jika anda mengkliknya kembali dengan tetap menahan tombol Shift sebuah garis lurus akan muncul.



  7. Ctrl+Shift: menahan kedua tombol tersebut akan membuat tool tetap dalam berada pada mode garis lurus. Ini mirip dengan efek tombol Shift, hanya orientasi garis dibatasi pada kelipatan terdekat 15 derajat. Gunakan ini apabila anda ingin membuat garis-garis horisontal, vertikal atau diagonal secara sempurna.


Pencil (n), Paintbrush (p) & Airbrush (a)


Pencil(left), Paintbrush(middle), and Airbrush (right).


Pencil(left), Paintbrush(middle), and Airbrush (right).




  1. Pencil: Alat yang paling sederhana pada grup ini: keras, goresan yang "non-anti-aliased".



  2. Paintbrush: tingkat lanjutan: kemungkinan adalah yang paling sering digunakan di grup ini.



  3. Airbrush: Paling fleksible dan paling dapat dikendalikan: satu-satunya alat yang jumlah cat yang diberikan bergantung pada kecepatan gerakan kuas.Namun, fleksibilitasnya juga membuatnya sulit untuk digunakan daripada "Paintbrush".



  4. Gradient: sebuah tampilan untuk gradien saat itu. Mengkliknya berarti membawanya ke sebuah "Gradient Selector", yang dapat membuat anda dapat memilih sebuah gradient yang lain.



  5. Reverse: biasanya sebuah goresan dimulai dengan warna disebelah kiri gradien, lalu berkembang ke kanan. Jika "Reverse" di beri tanda cek, maka goresannya akan dimulai dari warna disebelah kanan, berkembang ke kiri.



  6. Length: menetapakan hubungan antara jarak dari sebuah lingkaran penuh melalui warna-warna gradien.


Eraser (Shift+e)




  1. Digunakan untuk menghapus warna area dari layar yang ada atau dari sebuah selection pada layar tersebut. Jika "Eraser" digunakan pada sesuatu yang tidak didukung oleh transparansi(sebuah "selection mask channel", sebuah "layer mask", atau "Background layer" apabila kurang sebuah "alpha channel"), lalu penghapusan akan memperlihatkan warna latar belakang, seperti yang ditampilkan pada "Color Area of the Toolbox" (dalam kasus sebuah "mask", "selection"nya akan termodifikasi). Kalau tidak, penghapusan akan menghasilkan transparansi sebagian atau seluruhnya, tergantung pada pengaturan dari "tool options".


Ink (k)




  1. "Ink tool" menggunakan sebuah simulasi dari sebuah tinta pena dengan mata pena yang yang dapat dikendalikan untuk menggambar goresan kuas yang padat dengan sebuah ujung yang "antialiased". Ukuran, bentuk dan sudut dari mata pena dapat diatur untuk membedakan bagaimana foresan akan dibentuk.


Clone (c)




  1. "Clone tool" menggunakan kuas yang ada untuk mengcopy sebuah gambar atau pola. ia memiliki banyak kegunaan: salah satunya yang terpenting adalah untuk memperbaiki masalah area pada foto digital, dengan "painting over" mereka dengan data pixel dari area lain. Teknik ini membutuhkan waktu didalam mempelajarinyar, namun di tangan pengguna yang ahli alat ini sangatlah kuat. Kegunaan penting lainnya adalah untuk menggambar garis atau kurva yang terpola.



  2. Apabila anda ingin meng-clone dari sebuah gambar, bukan sebuah pola, anda harus memberitahukan GIMP gambar mana yang ingin anda copy. Anda dapat melakukannya dengan menahan tombolCtrl dan mengklik sumber gambar yang diinginkan. Sebelum anda memiliki set sumber gambar dengan cara ini, anda tidak akan dapat memggambar dengan "Clone tool": penunjuk tool memberitahukan anda melalui simbol "larangan".


Convolve (v)




  1. "Convolve tool" menggunakan kuas yang ada untuk mengaburkan atau mempertajam gambar anda secara lokal. Mengaburkan dapat menjadi berguna jika beberapa elemen dari gambar anda muncul terlalu banyak, dan anda ingin memperlembutnya. Jika anda ingin mengaburkan seluruh lapisan layar, atau sebuah bagian yang besar , akan lebih baik jika anda menggunakan salah satu dari "Blur Filters". Arah dari goresan kuas tidak memiliki pengaruh, jika anda ingin secara langsung mengaburkan gambar, gunakan "Smudge tool".


Smudge (s)




  1. The Smudge tool uses the current brush to smudge colors on the active layer or a selection. It takes color in passing and uses it to mix it to the next colors it meets, on a distance you can set.


Dodge Burn (Shift+d)




  1. "Dodge tool" atau "Burn tool" menggunakan kuas yang ada untuk membuat lebih terang atau gelap warna dari gambar anda. Mode tersebut akan membedakan tipe pixel mana yang terpengaruh.





TRANSFORM TOOL





Di dalam dialog alat transformasi, Anda akan menemukan tujuh peralatan untuk memodifikasi presentasi gambar atau presentasi dari elemen gambar, seleksi, lapisan atau garis edar. Setiap transformasi mempunyai sebuah opsi dialog dan sebuah informasi dialog untuk mengatur parameter.


Perpindahan (m)




  1. Digunakan untuk menggeser lapisan, seleksi atau panduan, juga bekerja dalam teks.



  2. Alt: penggunaan tombol Alt yang dapat memindahkan tanpa mengubah gambar Anda, hanya bingkai yang dipindahkan, bukan isinya. Jika Alt tidak bekerja, cobalah Ctrl-Alt.



  3. Penggunaan Arrow Keys: sebagai pengganti penggunaaan mouse dan bisa menggunakan kunci busur untuk mengubah lapisan yang aktif ke ukuran 1 pixel, dengan menekan Shift Anda mengubah ke 25 pixel.


Memotong dan mengganti ukuran (Shift+c)




  1. Digunakan untuk memotong sebuah gambar atau lapisan. Alat ini sering digunakan untuk memindahkan perbatasan, atau untuk mengeliminasi wilayah yang tidak digunakan untuk menyediakan sebuah wilayah yang lebih fokus. Ini juga berguna jika Anda memerlukan sebuah ukuran gambar yang spesifik, yang tidak cocok dengan dimensi asli gambar Anda.



  2. Ctrl: penggunaan tombol Ctrl akan berfungsi sebagai mode alat pemotong di antara memotong dan mengganti ukuran.



  3. Shift: penggunaan tombol Shift akan memindah jalur rasio fixed aspect.



  4. Alt: penggunaan tombol Alt akan memindah jalur penggunaan allow enlarging.


Rotasi (Shift+r)




  1. Digunakan untuk memutar lapisan yang aktif, sebauh pilihan atau jalan singkat. Ketika Anda klik image atau opsi menu ini, sebuah jaringan atau garis besar yang akan dilapisi di atasnya dan and sebuah dialog rotation information terbuka. Di sana, Anda dapat mengatur sumbu rotasi, menandakannya dengan sebuah titik, dan perputaran sudut. Anda juga bisa melakukannya dengan menarik penunjuk mouse di atas titik rotasi gambar.


Skala (Shift+t)




  1. Digunakan untuk meskala lapisan, pilihan atau jalan kecil (objek).



  2. Ketika Anda klik gambar dengan menu kotak dialog skala informasi yang terbuka , izin untuk mengganti lebar dan tinggi secara terpisah. Pada waktu yang sama, sebauh preview dengan jaringan atau garis besar dilapisi dengan objek dan menangani pemunculan pada sudut yang bisa Anda klik atau tarik untuk mengganti dimensi-dimensi ini. Sebuah lingkaran kecil muncul di tengah Preview mengizinkan preview ini dapat dipindahkan.



  3. Ctrl: penekanan Ctrl akan menekan skala ketinggian.



  4. Alt: penekanan Alt akan menekan skala kelebaran. Jika Alt tidak bekerja, cobalah Shift+Alt.



  5. Ctrl+Alt: menekan kedua fungsi lebar dan tinggi.


Shear (Shift+s)




  1. Digunakan untuk mengubah sebagian gambar, sebuah lapisan, pilihan atau jalan kecil terhadap sebuah direksi dan bagian yang lain sebagai lawan direksi. Sebagai contoh, sebuah guntingan horizontal akan mengubah bagian atas ke kanan dan bagian bawah ke kiri. Sebuah persegi menjadi bentuk yang lain. Ini bukan sebuah rotasi: gambar tidak diubah. Untuk menggunakan alat ini setelah memilih, klik gambar atau seleksi: sebuah jaringan dilapisi dan and dialog Shearing Information terbuka. Denagn menarik penunjuk mouse ke image, Anda mengubah gambar, secara horizontal ataupun vertikal menurut direksi yang diberikan kepada penunjuk. Ketika Anda puas, klik tombol Shear di dialog info untuk validasi.


Perspektif (Shift+p)




  1. Digunakan untuk mengganti perspektif isi lapisan aktif, dari seleksi batasan atau jalan kecil. Ketika Anda meng-klik gambar, menurut jenis Preview, Anda sudah memilih sebuah bingkai persegi atau sebuah jaringan pops up yang mengelilingi seleksi (atau mengelilingi roda lapisan jika tidak ada seleksi), dengan sebuah penanganan di setiap empat sudut. Dengan melakukan penanganan-penanganan ini dengan cara meng-klik ataupun menarik, Anda dapat memodifikasi perspektif. Pada waktu yang sama, sebuah pop up “Transformation informations”, yang membiarkan Anda memberlakukan transformasi. Di pusat elemen, sebuah titik membiarkan Anda untuk mengubah elemen dengan cara meng-klik dan menarik.


Berputar (Shift+f)




  1. Flip memberikan kemampuan untuk memutar lapisan atau seleksi baik secara vertikal maupun horizontal. Ketika sebuah seleksi diputar, sebuah lapisan baru dengan Floating Selection tercipta. Anda dapat menggunakan alat ini untuk menciptakan refleksi.



  2. Ctrl: Ctrl membiarkan Anda untuk mengganti mode putaran horizontal maupun vertikal.

















COLOR TOOL


Color Balance




  1. Select Range to Modify: pilih salah satu opsi yang akan membatasi jarak warna yang diganti dengan sliders ataupun kotak masukan untuk bayangan, nada tengah and highlight.



  2. Modify Selected Range's color Levels: sliders dan kotak masukan untuk memilih berat warna.



  3. Initialize Range: mengatur level warna dari jarak yang dipilih kembali ke nol.



  4. Preserve Luminosity: memastikan bahwa kemercelangan lapisan aktif atau seleksi dipertahankan.



  5. Preview: preview dari updating dinamis toggles checkbox. Jika opsi ini aktif, beberapa pergantian yang dibuat ke level RGB segera terlihat pada seleksi atau lapisan aktif.


Hue-Saturation




  1. Digunakan untuk mengatur tingkat warna-warni, kejenuhan dan "lightness" pada sebuah range beratnya warna pada area yang dipilih atau lapisan yang aktif.



  2. Select Primary Color to Use: Dari 6 warna yang tersedia anda dapat memilih satu warna untuk dimodifikasi. 6 warna tersebut tersusun berdasarkan lingkaran warna. Jika anda mengklik tombol "Master", maka semua warna akan ikut berubah.



  3. Modify Selected Color: perubahan-perubahan ditampilkan di tampilan kecil dekat tombol "selected color".



  4. Hue: memilih sebuah warna-warni didalam lingkaran warna(-180, 180).



  5. Lightness: memilih sebuah nilai (luminosity): -100, 100.



  6. Saturation: memilih sebuah kejenuhan: -100, 100.



  7. Preview: membuat segala perubahan yang ada menjadi dinamis sehingga dapat dilihat secara langsung.


Colorize




  1. Hue: memilih sebuah warna-warni pada lingkaran warna HSV (0 - 360).



  2. Saturation: memilih sebuah kejenuhan: 0 sampai 100.



  3. Value memilih sebuah nilai (luminosity): 0 sampai 100.


Brightness - Contrast




  1. Tool "Brightness-Contrast" mengatur tingkat "brightness" (kecemerlangan) dan kontras untuk lapisan yang aktif atau "selection". Tool ini mudah digunakan namun relatif sulit dimengerti. Tool "Levels and Curve " mengijinkan anda untuk dapat membuat pengaturan setipe, tapi juga memberi kemampuan untuk membedakan antara warna yang cemerlang dengan yang gelap. Secara umum dapat dikatakan bahwa "BC tool" sangatlah hebat didalam melakukan sebuah pengaturan "cepat dan kotor" dalam beberapa detik, tapi jika gambar yang digunakan penting dan anda ingin gambar tersebut terlihat sebagus mungkin, maka anda akan menggunakan tool yang lain.



  2. Brightness: tetapkan angka negatif (untuk menggelapkan) atau positif ( untuk menerangkan)pada "e brightness".



  3. Contrast: tetapkan angka negatif (untuk menurunkan) atau positif (untuk meningkatkan) untuk "contrast".








TOOLS LAINNYA


Color Picker




  1. Tool "Color Picker" digunakan untuk memilih sebuah warna pada lapisan yang aktif. Dengan mengklik sebuah titik pada sebuah lapisan, anda dapat warna yang aktif ke tempat yang berlokasi dibawah penunjuk (pointer). Pilihan "Sample Merge" membuat anda dapat menangkap warna sesuai apa yang ada pada gambar, menghasilkan kombinasi dari semua lapisan-lapisan.



  2. point on the color: memilih sebagai latar depan (foreground color).



  3. point+"ctrl" on the color: memilih sebagai latar belakang (background color).


Magnify




  1. Ctrl: ketika anda mengklik sebuah titik pada gambar, maka gambar tersebut akan mengecil.



  2. Shift: ketika anda mengklik sebuah titik pada gambar, maka gambar tersebut akan membesar.


Measure




  1. Ctrl: membuat "tool" menjadi mode garis lurus terbatas. Orientasi garis dibatasi pada kelipatan terdekat 15 derajat.



  2. Alt: klik pada sebuah garis pengukur maka pengukuran segera berjalan.


Text




  1. Tool "Text" meletakan tulisan pada gambar. Ketika anda mengklik sebuah gambar menggunakan tool ini maka kotak "Text Editor" akan muncul dan anda dapat mengetikkan tulisan anda disana, dan lapisan tulisan akan ditambahkan pada lapisan dialog. Pada dialog "Text Option" anda juga dapat mengubah font, warna dan ukuran tulisan.



  2. Font: Ada dua cara untuk memilih font pada GIMP. Cara pertama adalah dari "image Dialogs/Fonts menu". Cara kedua adalah dengan "Font selector" pada tool ini. Kedua metode dipilih X font yang telah diinstall. Ketika anda memilih sebuah font, font tersebut interaktif teraplikasi pada teks anda.



  3. Size: tetapkan ukuran dari font pada unit-unit yang dapat dipilih.



  4. Hinting: gunakan indeks-indeks pengaturan untuk memodifikasi karakter-karakter dengan tujuan untuk memproduksi surat-surat yang jelas dalam ukuran font yang kecil.



  5. Force Auto-Hinter: mencoba untuk secara otomatis mengkomputasi informasi untuk perwakilan font karakter yang lebih baik.



  6. Antialiasing: membuat teks dengan lengkungan dan tepi yang lebih halus. Hal ini dicapai dengan mengaburkan dan menggabungkan tepi-tepi tersebut. Pilihan ini secara radikal dapat meningkatkan penampakan visual dari tipe muka yang terbentuk. Kewaspadaan seharusnya terlatih ketika menggunakkan "antialiasing" pada gambar-gambar yang tidak pada ruang warna RGB.



  7. Color: warna dari teks yang akan digambar selajutnya. Ditetapkan pada warna hitam. Dapat dipilih dari "color picker " kotak dialog yang terbuka ketika contoh warna saat itu diklik.



  8. Justify: membuat teks tersusun berdasarkan 4 aturan yang dapat dipilih dari ikon-ikon yang berkaitan.



  9. Indent: mengendalikan paragraf spasi dari batas pinggir kiri.



  10. Line Spacing: megendalikan spasi diantara baris-baris dari tulisan. Pengaturan ini sangatlah interaktif; ia akan muncul bersamaan pada gambar teks. Angka bukanlah spasi antara garis itu sendiri, tapi berapa jumlah pixel yang harus ditambahkan atau dikurangi dari spasi ini (angkanya bisa negatif).


SCAN WITH GIMP


Program Scanning GIMP


Program mesin scanner HP Scanjet 2300c


Operating GIMP


Operating GIMP


Pada dasarnya, semua program komputer untuk pemrosesan gambar seperti GIMP, Pixia, Photoshop, dll, dapat digunakan untuk mengendalikan mesin scanner dan melakukan proses scanning. Setelah selesai scanning, gambar yang bersangkutan akan segera ditampilkan pada program komputer yang kita gunakan. Kita juga dapat menyunting gambar yang telah di-scan ( seperti meyimpan gambar, mengubah ukuran, memutar, mewarnai, menambah tulisan,dll)


Operating GIMP




  1. Pilih "Scanner program" di dalam progam GIMP



  2. Klik "File", lalu pilih "Acquire" dan pilih "TWAIN"



  3. Pilih " HP Scanjet 2300c 1.0 (32-32)"



  4. Setelah mulai beroperasi akan muncul pada layar "Scanner warming up" lalu "Scanning preview".Tunggu sebentar.


Prosedur scanning menggunakan program scanning




  1. Letakkan gambar pada layar kaca scanner ( perhatian: posisi gambar (sudut dan kedataran) harus berada posisi yang tepat, kalau tidak hasilnya akan miring).



  2. Gunakan GIMP untuk mengoperasikan scanner, ingat ada tahap "scanner light warming up".



  3. Scanner akan secara otomatis melakukan "scanning preview", tujuannya adalah memberitahukan kepada pengguna sedang menunggu untuk men-scan gambar draft kasar.



  4. Setelah “scanning preview”, gunakan alat pada program yang dapat memilih area gambar yang hendak di-scan. Oleh karena akurasi scanning rendah, sebaiknya ketika memilih area gambar yang hendak di-scan , buat area yang lebih luas dari yang seharusnya. Setelah selesai scanning kita dapat menggunakan alat-alat dari GIMP untuk mengubah ukuran gambar sesuai yang kita kehendaki.


Pengaturan "image resolution level"




  1. Klik "advance"



  2. Pilih "resolution level"



  3. Saran: pemilihan tingkat resolusi dapat didasarkan pada ukuran gambar.



  4. Untuk gambar-gambar yang berukuran kecil dapat diubah menjadi ukuran besar, begitu pula sebaliknya.



  5. "Image resolution level" ada hubungannya dengan kulitas dari scanner, dari satu gambar yang sama kita dapat mendapatkan hasil yang berbeda.



  6. Semakin tinggi tingkat resolusi scanner, semakin tinggi pula kualitas gambar yang kita peroleh, begitu pula dengan ukuran dari gambar (dalam pixel atau satuan panjang) juga semakin besar.



  7. Klik "accept", lalu proses scanning akan dimulai. Setelah selesai, akan otomatis berhenti, lalu file gambar akan ditampilkan pada program GIMP, tapi masih dalam keadaan belum disimpan dan belum memiliki nama file.


Pengaturan Efek, Pemrosesan dan Penyimpanan File Gambar




  1. Setelah selesai scanning, gambar yang bersangkutan pada umumnya masih membutuhkan beberapa proses seperti : menyimpan file, pemotongan, pemutaran, mengubah ukuran, efek pewarnaan, penambahan tulisan,dll. Setelah proses-proses ini selesai dilakukan, kita memiliki file gambar yang lebih baik untuk dibagikan kepada teman-teman kita di internet.



  2. Pada GIMP, klik "File" dan pilih "save as" untuk menyimpan file gambar ( perhatian: file harus disimpan dalam format .xcf, kalau tidak file gambar akan rusak)



  3. Apabila kita menyimpan file dalam bentuk format .jpg, meskipun ukuran file lebih kecil namun file tersebut sudah rusak, datanya sudah berubah.



  4. Ketika melihat gambar : gunakan alat "zoom in" untuk membuat gambar lebih dekat dan "zoom out" untuk membuat gambar lebih jauh.



  5. Memotong : gunakan "selection" (bentuk persegi), tentukan area yang diinginkan lalu tekan klik kanan pada mouse lalu pilih "cut"



  6. Memutar : apabila posisi gambar tidak tepat / miring, kita dapat menggunakan alat "rotate" pada "transform tool". Berikan perintah untuk memutar 90 derajat atau sudut lainnya ke kiri atau ke kanan.



  7. Untuk mengubah ukuran gambar: di dalam GIMP pilih "select" pada "transform tools" pilih perintah untuk mengubah ukuran gambar. Saran : untuk tinggi gambar apabila kita mengatur pada 640 pixel maka lebar gambar secara otomatis diatur, begitu sebaliknya.



  8. Gunakan “Color Tools” untuk mengatur terang gelapnya dan kontras gambar. Atau gunakan "color balance" untuk menyeimbangkan warna gambar (pada gambar-gambar tertentu, warna gambar dapat berubah seiring dengan berjalannya waktu, contohnya warna ungu. Jika ingin membuat gambar tetap memiliki warna yang original, dapat menggunakan "color balancing effect").



  9. Gunakan tombol "add text" untuk menulis pada gambar. Setelah selesai mengetik semua tulisan, ingat untuk menekankan klik kanan pada mouse lalu pilih "layer" dan "Merge Down"



  10. Tahap terakhir adalah menyimpan file dalam format .xcf , lalu simpan kembali gambar dengan format .jpg dan gunakan e-mail untuk mengirim file gambar.











LATIHAN


KARTU NAMA


Buka latar belakang sebagai dasar.(Ex3.1)




  1. Buka logo, pola1 and pola2 sebagai lapisan (file/buka sebagai lapisan).(Ex3.2~3.4)



  2. Pindah logo, pola 1 and pola 2 untuk menyesuaikan lokasi.



  3. Gabungkan ketiga gambar dengan dasar (latar belakang).(layer/merge down)(Ex3.5)



  4. Tulis informasi pribadi Anda sendiri, Anda bisa memilih "Font" yang Anda suka. (Font yang kami gunakan adalah arial black dan warna R: 0%, G: 18%, B: 30%)




    • Nama:



  5. Profesi: XXXXX



  6. HP: XXXXX



  7. E-mail: XXXXX



  8. Halaman web: http://wiki.fcu.org.tw/index.php/User:XXXXX



  9. Merge down lapisan kata dengan dasar.



  10. Simpan gambar(.xcf format and .jpg format).(Ex3.6


KOMPAS CYBER MEDIA COMMUNITY.